ContagifyBETA

PROGRESS

How it works: XP, badges and boosts

Every game and every birth helps you grow: you level up, unlock badges and earn one-time boosts to push your strains further. It works as a guest too; when you first sign in, everything moves to your account.

1 · XP AND LEVELS

Every game fills the test tube

  • Games: your score divided by 60 (a good game is worth 40–60 XP).
  • Births: 10 XP for every virus born in the lab.
  • Daily missions: 25 XP for each one completed (with an account).
  • Badges: 25, 50, 150 or 500 XP depending on the tier.

There are 40 levels and each one asks a little more than the last: playing every day you reach about level 7 in a week, 14 in a month and 25 in three months; level 40 is for those who hold out for around eight months. Your title changes every five levels:

1–5 Patient zero6–10 Carrier11–15 Outbreak16–20 Epidemic21–25 Pandemic26–30 Scourge31–35 Plague36–40 Extinction

TABLE OF ALL LEVELS ↓

2 · BADGES

Forty milestones in six groups

Badges mark your feats: infection, stars, map, vaccine and countermeasures, lab, collection. Each one has a tier that shows how hard it is: bronze comes early, silver takes consistency, gold is for the few, and there is only one legendary.

  • EpidemicInfect 25% of the world in one game.Bronze
  • Week on fireEarn at least one star in 7 daily challenges in a row.Silver
  • LegendGet a legendary card.Gold
  • ExtinctionInfect the whole world (99.5% or more): you need a legendary card and the right mix of boosts.Legendary

Infection Stars Map Vaccine and countermeasures Lab Collection

You will find them all in your profile: locked ones are greyed out, with the condition to unlock them.

3 · BOOSTS

One-time boosts for free games

Before a free game you can fit boosts from your inventory to your card. They are used up when the game starts, even if it goes badly. The card's rarity decides how many it can carry: common 1, uncommon 2, rare 3, legendary 4, one of each type. They can't be used in the daily challenge, which stays the same for everyone.

  • Silent incubationI · The vaccine starts 1 week later.II · The vaccine starts 2 weeks later.III · The vaccine starts 3 weeks later.
  • Drug resistanceI · The vaccine is 15% less effective.II · The vaccine is 30% less effective.III · The vaccine is 45% less effective.
  • Super-spreaderI · 5% faster growth in every country.II · 10% faster growth in every country.III · 20% faster growth in every country.
  • Air routesI · Flights +20%; more of them survive the global alert.II · Flights +45%; more of them survive the global alert.III · Flights +90%; the global alert grounds half as many.
  • EvasionI · Countermeasures and alerts slow you 20% less.II · Countermeasures and alerts slow you 35% less.III · Countermeasures and alerts slow you half as much.
  • AdaptationI · Hostile climates weigh 15% less.II · Hostile climates weigh 30% less.III · Hostile climates weigh 60% less.
  • Loaded patient zeroI · Double start, new outbreaks +30%.II · Triple start, new outbreaks +60%.III · ×5 start, new outbreaks five times larger.
  • Final waveI · From week 10, growth +20%.II · From week 10, growth +45%.III · From week 10, growth more than doubles.

4 · REWARDS

Boosts, card backs and titles

  • Levels: a level I boost every two levels, a level II boost at levels 5, 10, 15, 25 and 35, a level III boost at levels 20, 30 and 40.
  • Badges: every gold badge gives a level I boost, the legendary badge a level III one.
  • Card backs: a new one at levels 10, 20, 30 and 40; pick it in your profile. Legendary cards keep their own.
Classic
Carrier · LV 10
Epidemic · LV 20
Pandemic · LV 30
Extinction · LV 40

5 · THE 100%

Infecting the whole world

Without boosts no game reaches 100%: the vaccine starts early, flights stop after the global alert and countries reached late don't have time to fill up. Even a perfect player stalls at around 65%.

100% (99.5% rounded up) only becomes possible with a legendary card and four level III boosts in the right combination, the right patient zero and near-perfect choices at the pauses. With three level III boosts you stop just short. It is the legendary “Extinction” badge: for very few.

6 · ALL LEVELS

How much XP you need and what you get

Total XP to reach each level (next to it, with the +, the extra over the previous level), the title and the reward you get on the way up. The title changes every five levels.

LVTitleTotal XPReward
1Patient zero0
Start
2Patient zero50 +50
Boost I
3Patient zero180 +130
4Patient zero382 +202
Boost I
5Patient zero650 +268
Boost II
6Carrier982 +332
Boost I
7Carrier1,376 +394
8Carrier1,830 +454
Boost I
9Carrier2,343 +513
10Carrier2,913 +570
Boost II Carrier back
11Outbreak3,540 +627
12Outbreak4,222 +682
Boost I
13Outbreak4,960 +738
14Outbreak5,751 +791
Boost I
15Outbreak6,596 +845
Boost II
16Epidemic7,494 +898
Boost I
17Epidemic8,445 +951
18Epidemic9,447 +1,002
Boost I
19Epidemic10,501 +1,054
20Epidemic11,606 +1,105
Boost III Epidemic back
LVTitleTotal XPReward
21Pandemic12,761 +1,155
22Pandemic13,966 +1,205
Boost I
23Pandemic15,221 +1,255
24Pandemic16,526 +1,305
Boost I
25Pandemic17,880 +1,354
Boost II
26Scourge19,282 +1,402
Boost I
27Scourge20,733 +1,451
28Scourge22,233 +1,500
Boost I
29Scourge23,780 +1,547
30Scourge25,375 +1,595
Boost III Pandemic back
31Plague27,017 +1,642
32Plague28,707 +1,690
Boost I
33Plague30,444 +1,737
34Plague32,227 +1,783
Boost I
35Plague34,057 +1,830
Boost II
36Extinction35,933 +1,876
Boost I
37Extinction37,856 +1,923
38Extinction39,824 +1,968
Boost I
39Extinction41,838 +2,014
40Extinction43,897 +2,059
Boost III Extinction back
← YOUR PROGRESS