PROGRESS
How it works: XP, badges and boosts
Every game and every birth helps you grow: you level up, unlock badges and earn one-time boosts to push your strains further. It works as a guest too; when you first sign in, everything moves to your account.

1 · XP AND LEVELS
Every game fills the test tube
- Games: your score divided by 60 (a good game is worth 40–60 XP).
- Births: 10 XP for every virus born in the lab.
- Daily missions: 25 XP for each one completed (with an account).
- Badges: 25, 50, 150 or 500 XP depending on the tier.
There are 40 levels and each one asks a little more than the last: playing every day you reach about level 7 in a week, 14 in a month and 25 in three months; level 40 is for those who hold out for around eight months. Your title changes every five levels:
1–5 Patient zero
6–10 Carrier
11–15 Outbreak
16–20 Epidemic
21–25 Pandemic
26–30 Scourge
31–35 Plague
36–40 Extinction

2 · BADGES
Forty milestones in six groups
Badges mark your feats: infection, stars, map, vaccine and countermeasures, lab, collection. Each one has a tier that shows how hard it is: bronze comes early, silver takes consistency, gold is for the few, and there is only one legendary.
- EpidemicInfect 25% of the world in one game.Bronze
- Week on fireEarn at least one star in 7 daily challenges in a row.Silver
- LegendGet a legendary card.Gold
- ExtinctionInfect the whole world (99.5% or more): you need a legendary card and the right mix of boosts.Legendary
Infection Stars Map Vaccine and countermeasures Lab Collection
You will find them all in your profile: locked ones are greyed out, with the condition to unlock them.

3 · BOOSTS
One-time boosts for free games
Before a free game you can fit boosts from your inventory to your card. They are used up when the game starts, even if it goes badly. The card's rarity decides how many it can carry: common 1, uncommon 2, rare 3, legendary 4, one of each type. They can't be used in the daily challenge, which stays the same for everyone.
- Silent incubationI · The vaccine starts 1 week later.II · The vaccine starts 2 weeks later.III · The vaccine starts 3 weeks later.
- Drug resistanceI · The vaccine is 15% less effective.II · The vaccine is 30% less effective.III · The vaccine is 45% less effective.
- Super-spreaderI · 5% faster growth in every country.II · 10% faster growth in every country.III · 20% faster growth in every country.
- Air routesI · Flights +20%; more of them survive the global alert.II · Flights +45%; more of them survive the global alert.III · Flights +90%; the global alert grounds half as many.
- EvasionI · Countermeasures and alerts slow you 20% less.II · Countermeasures and alerts slow you 35% less.III · Countermeasures and alerts slow you half as much.
- AdaptationI · Hostile climates weigh 15% less.II · Hostile climates weigh 30% less.III · Hostile climates weigh 60% less.
- Loaded patient zeroI · Double start, new outbreaks +30%.II · Triple start, new outbreaks +60%.III · ×5 start, new outbreaks five times larger.
- Final waveI · From week 10, growth +20%.II · From week 10, growth +45%.III · From week 10, growth more than doubles.

4 · REWARDS
Boosts, card backs and titles
- Levels: a level I boost every two levels, a level II boost at levels 5, 10, 15, 25 and 35, a level III boost at levels 20, 30 and 40.
- Badges: every gold badge gives a level I boost, the legendary badge a level III one.
- Card backs: a new one at levels 10, 20, 30 and 40; pick it in your profile. Legendary cards keep their own.






5 · THE 100%
Infecting the whole world
Without boosts no game reaches 100%: the vaccine starts early, flights stop after the global alert and countries reached late don't have time to fill up. Even a perfect player stalls at around 65%.
100% (99.5% rounded up) only becomes possible with a legendary card and four level III boosts in the right combination, the right patient zero and near-perfect choices at the pauses. With three level III boosts you stop just short. It is the legendary “Extinction” badge: for very few.
6 · ALL LEVELS
How much XP you need and what you get
Total XP to reach each level (next to it, with the +, the extra over the previous level), the title and the reward you get on the way up. The title changes every five levels.
| LV | Title | Total XP | Reward |
|---|---|---|---|
| Patient zero | 0 | Start | |
| Patient zero | 50 +50 | Boost I | |
| Patient zero | 180 +130 | ||
| Patient zero | 382 +202 | Boost I | |
| Patient zero | 650 +268 | Boost II | |
| Carrier | 982 +332 | Boost I | |
| Carrier | 1,376 +394 | ||
| Carrier | 1,830 +454 | Boost I | |
| Carrier | 2,343 +513 | ||
| Carrier | 2,913 +570 | Boost II | |
| Outbreak | 3,540 +627 | ||
| Outbreak | 4,222 +682 | Boost I | |
| Outbreak | 4,960 +738 | ||
| Outbreak | 5,751 +791 | Boost I | |
| Outbreak | 6,596 +845 | Boost II | |
| Epidemic | 7,494 +898 | Boost I | |
| Epidemic | 8,445 +951 | ||
| Epidemic | 9,447 +1,002 | Boost I | |
| Epidemic | 10,501 +1,054 | ||
| Epidemic | 11,606 +1,105 | Boost III |
| LV | Title | Total XP | Reward |
|---|---|---|---|
| Pandemic | 12,761 +1,155 | ||
| Pandemic | 13,966 +1,205 | Boost I | |
| Pandemic | 15,221 +1,255 | ||
| Pandemic | 16,526 +1,305 | Boost I | |
| Pandemic | 17,880 +1,354 | Boost II | |
| Scourge | 19,282 +1,402 | Boost I | |
| Scourge | 20,733 +1,451 | ||
| Scourge | 22,233 +1,500 | Boost I | |
| Scourge | 23,780 +1,547 | ||
| Scourge | 25,375 +1,595 | Boost III | |
| Plague | 27,017 +1,642 | ||
| Plague | 28,707 +1,690 | Boost I | |
| Plague | 30,444 +1,737 | ||
| Plague | 32,227 +1,783 | Boost I | |
| Plague | 34,057 +1,830 | Boost II | |
| Extinction | 35,933 +1,876 | Boost I | |
| Extinction | 37,856 +1,923 | ||
| Extinction | 39,824 +1,968 | Boost I | |
| Extinction | 41,838 +2,014 | ||
| Extinction | 43,897 +2,059 | Boost III |
